Magic LootMagic Loot

All 8 Magic Loot Armor Sets — Exact Multipliers & Costs

The full armor database. Armor multiplies your training Power (different from wands, which add flat Power). Buy armor after wand upgrades — a good rule of thumb is when one dungeon run nets more than 100K Coins.

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How Armor Works in Magic Loot

Armor in Magic Loot works differently from the defensive gear you might expect. Instead of reducing incoming damage, each piece applies a Power multiplier that raises the damage you deal in dungeons. That makes Armor one of the most direct ways to push your Power higher and clear tougher areas.

The multiplier scales from 1.2x on Apprentice up to4x on Starlight, the strongest option. Because Armor multiplies rather than adds, its effect scales with everything else contributing to your Power. That is what makes each upgrade feel far more impactful than a typical Wand purchase.

Running both Wand and Armor together lets you cover long stretches of a dungeon before you need to head back to the hub area. The bonus also survives a Rebirth — when you perform a Rebirth, you keep the multiplier your Armor provides, so you do not have to rebuild that portion of your Power from scratch.

Armor Table

Showing 8 of 8
ArmorRarityMultiplierCostCurrency
ApprenticeCommonx1.2 Power100K CoinsCoinsDetails →
LunarUncommonx1.4 Power1M CoinsCoinsDetails →
Golden ReverieRarex1.6 Power50M CoinsCoinsDetails →
Spirit SparrowEpicx1.8 Power500M CoinsCoinsDetails →
LavaLegendaryx2.5 Power2B CoinsCoinsDetails →
SummonerMythicalx3.0 Power8B CoinsCoinsDetails →
Terrifying SpidersSecretx3.5 Power15B CoinsCoinsDetails →
StarlightSecretx4.0 Power799 RobuxRobuxDetails →

Armor Cards

When to Buy Armor

Armor increases the rate at which you gain Power while training, but it costs far more than Wands. That makes it a mid-game purchase rather than an early one. You will likely have completed a few Rebirths before your first piece is realistic.

Rule of Thumb

Hold off on Armor until you can reliably earn more than 100,000 Coins in an average dungeon run, then buy in. This benchmark ensures your Coin income can support the upgrade without stalling your Wand progression.

Since price tracks Power almost exactly for Wands, the practical early-game rule is to buy the most expensive Wand you can afford. Armor should wait until your runs are consistently profitable enough that buying a piece does not set back your Wand upgrades.

For detailed spending frameworks, see the Upgrade Priorities guide.

Armor FAQ

Armor applies a Power multiplier that increases the amount of damage you deal in dungeons, rather than reducing incoming damage like traditional defensive gear. Each piece multiplies your total Power, making it one of the most direct ways to push your Power higher and clear tougher areas. The multiplier ranges from 1.2x on Apprentice up to 4x on Starlight, the strongest option.

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